Tutorial – Setting up Hammer for Suicide Survival

This is a basic guide on how to set up hammer to map for Suicide Survival.

As of version 1.0 you dont need an fdg for Suicide Survival. However you need the right settings to see the models and textures.

Open the file “GameConfig.txt” in the following directory: <your_steam_directory>\steamapps\<your_steam_username>\sourcesdk\bin\source2007\bin

At the bottom of the file, but before:

}
“SDKVersion”        “3”
}

paste and edit the following:

“SuicideSurvival”
{
“GameDir”      “<your_steam_directory>\steamapps\SourceMods\suicidesurvival_dev”
“hammer”
{
“GameData0”      “<your_steam_directory>\steamapps\sourcemods\suicidesurvival_dev\SuicideSurvival.fgd”
“GameData1”      “<your_steam_directory>\steamapps\<your_steam_username>\sourcesdk\bin\source2007\bin\hl2mp.fgd”
“TextureFormat”      “5”
“MapFormat”      “4”
“DefaultTextureScale”      “0.250000”
“DefaultLightmapScale”      “16”
“GameExe”      “<your_steam_directory>\steamapps\<your_steam_username>\half-life 2\hl2.exe”
“DefaultSolidEntity”      “func_detail”
“DefaultPointEntity”      “ai_ally_manager”
“BSP”      “<your_steam_directory>\steamapps\<your_steam_username>\sourcesdk\bin\source2007\bin\vbsp.exe”
“Vis”      “<your_steam_directory>\steamapps\<your_steam_username>\sourcesdk\bin\source2007\bin\vvis.exe”
“Light”      “<your_steam_directory>\steamapps\<your_steam_username>\sourcesdk\bin\source2007\bin\vrad.exe”
“GameExeDir”      “<your_steam_directory>\steamapps\<your_steam_username>\half-life 2”
“MapDir”      “<define a directory path where you want to save your map source files>”
“BSPDir”      “<your_steam_directory>\steamapps\SourceMods\suicidesurvival\maps”
“CordonTexture”      “tools\toolsskybox”
“MaterialExcludeCount”      “0”
}
}

Save the file and open Hammer. You should now have the game Suicide Survival under Game Configurations.

Now before you map away here is some importent info:

  • The ammo for Surviver is: item_ammo_crossbow
  • Fake-Suiciders are all: prop_physics_multiplayer
  • Trees are: prop_static
  • Spawnpoints for Survivors are: info_player_rebel
  • Spawnpoints for Suiciders are: info_player_combine
  • Respawning ammo is being done by using the env_entity_maker entity.
    Name your item_ammo_crossbow entities and use those names in the env_entity_maker field: “Point_template to Spawn”. Notice that you need one env_entity_maker for every item_ammo_crossbow.

Now some guidelines in coherence with the game concept:

  • The bright colors are there for a reason. In order to generally irritate players and to contradict the actually rather dark and horrorfying fact of exploding pot plants.
    So make sure your map somehow implements that.
  • Make sure your map is “camper proof”. Meaning there are no spots in the map which are easy to camp the Suiciders and Survivors.
  • Make sure there is enough respawning ammo.
  • Make sure you have enough respawn points to prevent players being killed by other spawning players.
  • Make sure the respawn points are placed higher then the shrubberies. If you dont do this spawning players can get stuck when they spawn inside a shrubbery that has been moved inside the spawn entity.
  • Make sure there are no areas where Survivors can get into or on top creating an advantage for them.
  • Make sure you honor the shrubberies.
  • and lastly: Ni!

If you made a map post it on the forum.