Suicide Survival is recruiting!

I have decided to create a small and close team of people to work on the next release of Suicide Survival. Now is your opportunity to work on a quality, successful and uprising mod. A mod unlike any other.

In particular I’m looking for the following people:

One coder

Requirements:

  • Familiar with c++ language
  • Previous experience coding for  the Source Engine
  • Ability to work in a close team and take directions
  • Enough free time on your hands for the project

What he will work on Suicide Survival:

  • Coding and testing new gameplay features

One modeler

Requirements:

  • Previous experience making low-poly models for games
  • Familiar with exporting models to the Source Engine
  • Ability to texture his own models
  • A basic understanding of color theory
  • Ability to work in a close team and take directions
  • Enough free time on your hands for the project

What he will work on Suicide Survival:

  • Creating new wacky prop models
  • Creating a new player model
  • Re-texturing old and new stuff

Two mappers

Requirements:

  • Previous experience making maps for the Source Engine
  • Familiar with play testing and optimizing maps
  • A fair understanding of the gameplay mechanics of Suicide Survival
  • Previous experience with making textures for the Source Engine
  • A basic understanding of color theory
  • Ability to work in a close team and take directions
  • Enough free time on your hands for the project

What he will work on Suicide Survival:

  • Creating new maps
  • Creating textures
  • Play testing new maps

How to apply

Now if you are interested in any of these jobs and fullfill the requirements here is how you apply. Send an e-mail to: tobias dot baumann at zhdk dot ch containing the following informations:

  • Why do you want to work on Suicide Survival?
  • Best part of Suicide Survival?
  • Worst part of Suicide Survival?
  • Whats your previous experiences with working on mods?
  • Are you working on any other mod team or project at the moment?
  • A/S/L?
  • What do you do for a living?
  • Include links to your portfolio or samples of your work.
  • Please note that applications without samples of your previous work will not be accepted.
  • What is the air-speed velocity of an unladen swallow?