As promised on the release day of Suicide Survival 1.1 I will now write about what I want to have done before releasing the next version of Suicide Survival. In other words: what will be in 1.2 ?
One of the major problem right now with Suicide Survival is a motivation for longer play sessions. Thats why 1.2 will have a new gamemode. In this mode the game will be turned into round-based gameplay. Each round starts with one player starting as a Suicider and everyone else is a Survivor. If you die as a Survivor you will respawn as a Suicider and will stay Suicider until the round is over. This gamemode has two winning conditions:
- Survivors win if the timelimit is reached with one or more Survivors alive.
- Suiciders win if no Survivor is left alive before the timelimit is reached.
If the winning condition is met the winning team gets points and the round restarts over.
Another thing I want to have in 1.2 is the feature to allow mappers to replace the props Suiciders control. However this generates some more issues as mappers would also have to replace movement sounds and other stuff. But the idea is to give mappers full control of how the player models look and sound like.
Additional features are:
- General game balancing in coherence with feedback from 1.1
- A couple of new maps (of course!)
- Bugfixes
- additional crazy and totally senseless stuff
So thats about the general roadmap for the next release. Can’t wait to play it? me too! 😉